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Post by B+ on Aug 7, 2021 14:49:19 GMT
Looking up synonyms for oy veh I learn oofta! I see some more efforts made at explanation but coding notes I made seem ignored. I tried
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Post by Rod on Aug 7, 2021 15:47:04 GMT
Yes well done B+
For me I barely understand what is going on. We are taking “statements” and assigning values and considering whether within the statement there are more trues than false.
What I immediately stop at is the comparison of floats, why 6.4674565 and not 6
To get real help we need to slow it down and take a line at a time. Get done code that almost works for you. Tell us line by line what you are doing, verbosely, then tell us where it goes wrong for you, specifically what did you expect to happen.
Remember, a line at a time till we all get up to speed.
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Post by windfire on Aug 7, 2021 18:47:21 GMT
In an attempt to clearify the perception of the program I offer this. Given a templite Perspective$(L,i,wt,frq,XL,c,XC,tim,Lmt,Pt) <tank circuit> Given a preposed associative Perspective$(Plus,i,wt,Sp,Op,c,-Op,tim,Lmt,Pt) <faling object> Given a preposed associative Perspective$(Plus,i,cercfmofwt,puls\s,cercfmofwtOp,c,-cercfmofwtOp,tim,Maxrotations,Pt) <circles> statOfactiveObject 1 0 1 1 1 0 0 1 1 1 templit Perspective$(L,i,wt,frq,XL,c,XC,tim,Lmt,Pt) templite Object$(L,wt,frq,XL,tim,Lmt,Pt) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ side Note:: Given other templite Perspective$(age$,rest$,record$,health$) statOfactiveObject 1 0 1 1 templite Object$(age$,record$,health$) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Perspective Observations Logic equilivents logic effect at none if Logic_effect/yes then == is effected Unk1$=L=Puls=Plus ==0.63475644 Unk2$=i=i=i =="" Unk3$=wt=wt=cercfmofwt ==unk1*(2*Pi) Unk4$=frq=Sp=puls\s ==5 Unk5$=XL=OP=cercfmofwtOp ==(unk1*unk4)*(2*Pi) Unk6=c=c=c =="" Unk7$=XC=-Op=-cercfmofwtOp =="" Unk8$=tim=tim=tim ==1 Unk9$=Lmt=Lmt=Maxrotations ==(unk4*unk8) Unk10$=Pt=Pt=Pt ==(unk5*unk8) Note without Logic_effects all unk_equilivents are exactly the same. When we observe things Like associations come to mind from memory. can this be part of a training program to store learned memory. activation equals probability. store the necessary observations for recall. store the necessary observations for explination. store the necessary observations for reasoning. ect
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Post by B+ on Aug 7, 2021 18:53:02 GMT
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Post by Rod on Aug 7, 2021 19:25:01 GMT
Yeah, if we can slow it down even more, how about a variable by variable explanation of line two. So variable name, purpose, range, current value, meaning etc and then a verbose explanation of what this data entity represents and is intended to be used for.
Just the one line for now.
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Post by windfire on Aug 7, 2021 19:28:28 GMT
I'm sorry for the messy program guys .I was in drafting and electronics not ,and as much as I'd like to be , never will be a programmer . But believe I have something to offer , if I could just communicate it. This is only a plugin to another program like a function . I was just trying to define it understandable. Guess I'm a troll , but don't mean to be. Any way Ty you for trying . I don't know how to do it better for presentation , so I'll keep plugging .Smile.
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Post by Rod on Aug 7, 2021 19:40:17 GMT
We have asked a bunch of questions to try and understand what you are doing. If you don’t at least make an attempt to answer we are going to make slow progress., so line two?
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Post by windfire on Aug 7, 2021 21:16:24 GMT
Ok ty for you patients. Not sure which line you see as Two , or if your looking at my last program post . axes vertical axes horozontal L{inductance} defined properties XL{inductive Reactance)=(((L* Frequency {frequency} )* (2*Pi)) but think of it as a pulse {radius}=pulse * frequency{changes per second}={extended radius} * 2={dia} *Pi = {circumference} note associating it with a circle >> a common logic structure . I just went from electronic to circles logic. if the logics |effects , properties , formula ,logics | are exact or near exact then I can do that. "[" flag "]" flag 'Pi2 (2*Pi) natural effect Pi2=4.6 manual effect {two different logic effects} 'L pulse 'wt {weight} weight=L/Pi2 natural effect weight=4.6 manual effect {two different logic effects} 'note that L{radius} * P{changes per second} * Pi2 is the circumference of the weight 'Frq {frequency} {changes per second} note: see that {changes per second} is a common of frequency & Speed\s 'circumference XL or Op{Output} Lmt tank Wt falling Object tim /````````/Pt |~~ lmt |````Pt / / tim | Frq/-----------/XL | Sp | -----Op / / |~~_ |________ /~L_____/Wt
Structural logic references Line two Logic that both are the same properties_Output with different logic_properties.
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Post by windfire on Aug 7, 2021 21:51:59 GMT
if associated ,can this tell me if there is a logic change or an effect change that is simular to another association. Or what logic changed and to possibly >what? This is a logical way not a mathematic way.{of learning} true A.I. is detailed in learning intelligence.
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Post by windfire on Aug 8, 2021 8:22:31 GMT
Ok
I was wrong and carried it to far.
Looks like , at best , I get variable Perspectives and Objects.
The updater being conditional, changes what I was thinking.
This is what I finished with.
Pi2$=str$(atn(1)*4):L$=str$(0.01234):Wt$=str$(0):frq$=str$(5):XL$=str$(0):Object$=str$(0)
print Pi2$
print L$
print Wt$
print frq$
print XL$
print Object$
'end
'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
' Note: by changing (Pi2$,L$,Wt$,frq$,XL$,Object$) to (Pi2$,puls$,Wt$,Sp$,Op$,Object$)_
' Made a variable_perspective$ just as file$="namehere.txt" to file$="namefor.txt"
' in so doing I also made the object$ variable_object$ see [illustration A]
perspective$=perspective$(Pi2$,L$,Wt$,frq$,XL$,Object$)
Object$=perspective$
'Wrong>>Object$=Object$(Pi2$,L$,Wt$,frq$,XL$,Object$)
print Object$
MJ.Ft=(1/1.3558179483):puls$=L$:Sp$=str$(val(frq$)*MJ.Ft):Op$=str$(val(XL$)*MJ.Ft)
print Pi2$
print puls$
print Wt$
print Sp$
print Op$
print Object$
perspective$=perspective$(Pi2$,puls$,Wt$,Sp$,Op$,Object$)
Object$=perspective$
end
'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Function perspective$(byref unk1$,byref unk2$,byref unk3$,byref unk4$,byref unk5$,byref unk6$)
perspective$=" ";unk1$;" ";unk3$;" ";unk2$;" ";unk5$;" ";unk4$;" ";unk6$
' WRONG because conditional and specific updater
'Update1$=" ";unk1$;" ";unk3$;" ";unk2$;" ";unk5$;" ";unk4$;" ";unk6$
'if 'perspective$=Update1$(unk1$,unk3$,unk2$,unk5$,unk4$,unk6$)
'if 'perspective$=Update2$(unk1$,unk3$,unk2$,unk5$,unk4$,unk6$)
end function
'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ update driver logic
' WRONG because conditional and specific updater
Function Update1$(unk1$,unk3$,unk2$,unk5$,unk4$,unk6$)
'note *1 indicates manual input
unk1$=str$((atn(1)*4))
unk3$=str$(val(unk2$)*val(unk1$))
unk2$=str$(val(unk2$)*1)
unk5$=str$(val(unk2$)*0*val(unk4$)*val(unk1$))
unk4$=str$(val(unk4$)*1)
unk6$=unk6$
end function
'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ update driver logic
' WRONG because conditional and specific updater
Function Update2$(unk1$,unk2$,unk3$,unk4$)
'note *1 indicates manual input
prompt "hobby$";hobby$
unk1$=hobby$
prompt "familey$";familey$
unk2$=familey$
prompt "record$";record$
unk3$=record$
prompt "health$";health$
unk4$=health$
end function
'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
'@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
' [illustration A]
' Driver$=perspective.Driver$(age$,rest$,record$,health$) '(hobby$,familey$,record$,health$)
' Object.Driver1a$(age$,rest$,record$,health$)
' Object.Driver2a$(age$,rest$,record$,health$)
' Object.Driver3a$(age$,rest$,record$,health$)
'(hobby$,familey$,record$,health$)
' Object.Driver1b$(hobby$,familey$,record$,health$)
' Object.Driver2b$(hobby$,familey$,record$,health$)
' Object.Driver3b$(hobby$,familey$,record$,health$)
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Post by windfire on Aug 8, 2021 10:06:27 GMT
B+ and Rod
Just want to say I appreciate your patience . Watched you guys for years now , and think you are outstanding.
I know I'm a pain-in-the-?? ,so try not to post to often .Did help discussing the program with you ,thanks.
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